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Posts Tagged ‘iPod Touch’

‘SimCity’ arrives on the iPhone

Posted by comtech3 on December 22, 2008

December 18, 2008 7:10 AM PST

To the stable of games for the iPhone, you can now add the legendary SimCity.

Electronic Arts’ city-building game, priced at $9.99, is now available for Apple’s iPhone and iPod Touch devices. Users can take advantage of the touch-screen technology to design and construct their vision of an urban landscape.

SimCity on the iPhone

SimCity on the iPhone.

(Credit: EA Mobile, via Apple’s App Store)

MG Siegler at VentureBeat, who’s had a chance to play with the game for a while, waxed enthusiastic about the touch-screen qualities and more–“SimCity is a very impressive game on the iPhone”–but warned of some lingering bugs from the game’s demo period:

While some of those issues have been fixed–the game runs fairly snappy now, when loaded–I’m experiencing the game crashing and a slowdown in actions like zooming. From the early reviews I’m seeing on SimCity’s App Store page, I’m not alone in experiencing this.

And unfortunately, loading even the more bare-bones previously saved city takes a long time (I’m talking minutes). Maybe for some, that will just add to the nostalgic experience–I remember this was an issue on my old PC back in the day as well. For others, it’ll be annoying.

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New iPod Touch faster than iPhone 3G

Posted by comtech3 on November 25, 2008

November 24, 2008 12:16 PM PST
Posted by Tom Krazit

Apple appears to have upped the processing speed of the iPod Touch in order to help it go after the portable-game market.

Touch Arcade reports that the applications processor inside the second-generation iPod Touch unveiled in September is actually running faster than the processor inside the iPhone 3G, which runs at the same speed that the original iPhone and iPod Touch used. The new iPod Touch’s ARM-based processor is running at 532MHz, while the iPhone 3G’s processor runs at 412MHz.

A game developer interviewed by Touch Arcade noticed a huge difference in 3D-rendering speed as a result of the speed bump. As we remember fondly from our “megahertz madness” days of the Intel-AMD competition in the PC, processor speed is not the only measure of performance, but it is an important one.

With the arrival of the App Store, Apple has been marketing the latest iPod Touch as a gaming device in its latest round of commercials, almost completely ignoring the fact that it’s a music and video player as well.

It seems that Apple has room to boost the clock speed of the processor to 620MHz, according to ARM’s specifications, but that requires striking a balance between performance and battery life.

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